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Mynck
Okay, I was watching a marble roll around on the floor a few minutes ago, and a thought struck me: a game based off the rolling of a marble. Okay, here's the deal: you get to push a marble into a region of darkness, trying to get it into a certain goal. The problem is that you don't know the shape and terrain of the dark area, but you can find out based on how the marble rolled in your previous tries. Maybe at the beginning or as an easy level, the terrain is revealed as the marble rolls.

I have a general idea on how to implement it. Open spoiler for programming talk.
» Click to show Spoiler - click again to hide... «


One problem though. It's not quite exciting or addictive enough to make a good game. Any suggestions to improve it?
Herloss
QUOTE(Mynck @ Jul 29 2006, 10:44 PM)
Okay, I was watching a marble roll around on the floor a few minutes ago, and a thought struck me: a game based off the rolling of a marble. Okay, here's the deal: you get to push a marble into a region of darkness, trying to get it into a certain goal. The problem is that you don't know the shape and terrain of the dark area, but you can find out based on how the marble rolled in your previous tries. Maybe at the beginning or as an easy level, the terrain is revealed as the marble rolls.

I have a general idea on how to implement it. Open spoiler for programming talk.
» Click to show Spoiler - click again to hide... «


One problem though. It's not quite exciting or addictive enough to make a good game. Any suggestions to improve it?
*



Ballance and Marble Madness were hard enough, but you want to do that in the dark? Sounds like a difficult game.
Kawasa
HMM.... sounds like another mecury.... OH MY GOD ANOTHER MECRURY
Mynck
Okay, so it's been done before. Back to the thinking...
issac55
Really?,I thought for sure you came up with it.
Kawasa
Oh sorry the game mecury was a gam for the PSP and it was hard but it used a a gel form that you moved around it was hard mad.gif
serebii
It sounds sorta like LocoRocco. biggrin.gif.
S.W.A.T
Make ENEMYS!
Kawasa
It is a little like loco roco but mecury made me want to throw my PSP against the wall
myscrnnm
QUOTE(Kawasa @ Jul 30 2006, 10:30 PM)
It is a little like loco roco but mecury made me want to throw my PSP against the wall
*


Mercury is pretty good. Mynck's concept seems to be like that, except in the dark. But the challenge is that users can't feel the terrain unless you've got PlayStation 3 technology.
Herloss
QUOTE(myscrnnm @ Aug 22 2006, 03:46 AM)
Mercury is pretty good. Mynck's concept seems to be like that, except in the dark. But the challenge is that users can't feel the terrain unless you've got PlayStation 3 technology.
*


The PS3 wont have force-feedback, of any sort, so I dont see how PS3 tech would allow for one to feel the terrain any more than on any other console.
myscrnnm
QUOTE(Herloss @ Aug 22 2006, 08:54 PM)
The PS3 wont have force-feedback, of any sort, so I dont see how PS3 tech would allow for one to feel the terrain any more than on any other console.
*


That's like saying that the NES doesn't have lights, so you can't play Duck Hunt.
Herloss
QUOTE(myscrnnm @ Aug 23 2006, 02:19 AM)
That's like saying that the NES doesn't have lights, so you can't play Duck Hunt.
*


Wtf? That makes absolutly no sense. You said that the PS3's technology would make it easier to "feel" the terrain in the game proposed by Mynck. Technology that would allow that said "feeling" is absent in the PS3, and therefore, you made an inherently non-factual statement.

As far as lights and Duck Hunt, lights have nothing to do with it. One might say that the NES's technology made the action of "shooting a duck" more realistic, because of the technology of the light gun. If the NES did not have light gun technology, then that statement would be invalid, much like your statement about Mynck's game and the PS3's nonexistant tech that would allow one to "feel" the terrain better.
myscrnnm
QUOTE(Herloss @ Aug 23 2006, 12:46 AM)
Wtf? That makes absolutly no sense. You said that the PS3's technology would make it easier to "feel" the terrain in the game proposed by Mynck. Technology that would allow that said "feeling" is absent in the PS3, and therefore, you made an inherently non-factual statement.

As far as lights and Duck Hunt, lights have nothing to do with it. One might say that the NES's technology made the action of "shooting a duck" more realistic, because of the technology of the light gun. If the NES did not have light gun technology, then that statement would be invalid, much like your statement about Mynck's game and the PS3's nonexistant tech that would allow one to "feel" the terrain better.
*


It makes no sense because you don't have the mental capability to grasp this concept. Basically, force feedback can be made possible with accessories.
Herloss
QUOTE(myscrnnm @ Aug 23 2006, 03:53 AM)
It makes no sense because you don't have the mental capability to grasp this concept. Basically, force feedback can be made possible with accessories.
*


Great. Show me one. Prove that a technology exists that will enhance one's ability to "feel" the terrain in the game that Mynck proposed. It makes no sense because you havn't presented any evidence to support your claim.
myscrnnm
QUOTE(Herloss @ Aug 23 2006, 12:55 AM)
Great. Show me one. Prove that a technology exists that will enhance one's ability to "feel" the terrain in the game that Mynck proposed. It makes no sense because you havn't presented any evidence to support your claim.
*


http://en.wikipedia.org/wiki/Driving_Force_Pro
Herloss
QUOTE(myscrnnm @ Aug 23 2006, 03:58 AM)

I'm sorry, I mispoke. I mean technology for the PS3 (although that should have been implied, for it were the topic of discussion, and you mentioned it in the first place).
You said:
QUOTE(myscrnnm @ Aug 22 2006, 03:46 AM)
Mercury is pretty good. Mynck's concept seems to be like that, except in the dark. But the challenge is that users can't feel the terrain unless you've got PlayStation 3 technology.
*

So show me technology for the PS3 that will support force-feedback and allow one to feel the terrain.

The item that you link to is for the PS2. Not 3.
myscrnnm
QUOTE(Herloss @ Aug 23 2006, 01:46 AM)
I'm sorry, I mispoke. I mean technology for the PS3 (although that should have been implied, for it were the topic of discussion, and you mentioned it in the first place).
You said:

So show me technology for the PS3 that will support force-feedback and allow one to feel the terrain.

The item that you link to is for the PS2. Not 3.
*


Except that this again results from your ignorance. USB peripherals for the PlayStation 2 are most likely compatible with the PlayStation 3. And since the Driving Force Pro is a USB device, it will most likely be compatible with the PlayStation 3. And knowing Sony, they would never downgrade.
Herloss
QUOTE(myscrnnm @ Aug 23 2006, 04:52 AM)
Except that this again results from your ignorance. USB peripherals for the PlayStation 2 are most likely compatible with the PlayStation 3. And since the Driving Force Pro is a USB device, it will most likely be compatible with the PlayStation 3. And knowing Sony, they would never downgrade.
*


Never downgrade? The PS3 controller will not have force feedback. The PS2's did. I call that a downgrade.

If you speak of PS2 tech being compatible with the PS3, then it is NOT in fact PS3 technology that would allow one to "feel" the terrain in the game proposed by Mynck.

You were wrong in your first statement. Period.
myscrnnm
QUOTE(Herloss @ Aug 23 2006, 02:30 AM)
Never downgrade? The PS3 controller will not have force feedback. The PS2's did. I call that a downgrade.

If you speak of PS2 tech being compatible with the PS3, then it is NOT in fact PS3 technology that would allow one to "feel" the terrain in the game proposed by Mynck.

You were wrong in your first statement. Period.
*


The default controller won't have force feedback, at the moment. But since the PlayStation 3 uses USB, force feedback is still available.

It's PlayStation 3 technology because the PlayStation 3 has lateral motion detection.

You're wrong, all the time. End of story.
Herloss
QUOTE(myscrnnm @ Aug 23 2006, 05:35 AM)
The default controller won't have force feedback, at the moment. But since the PlayStation 3 uses USB, force feedback is still available.
But nonexistant at this point in time.
QUOTE
It's PlayStation 3 technology because the PlayStation 3 has lateral motion detection.
??? Lateral motion DETECTION? How does the system detecting your movement allow you to "feel" anything? Your statement here is not relevant.
QUOTE
You're wrong, all the time. End of story.
*


If that weren't complete bull, I'd agree. End of story.
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