Mynck
Oct 9 2005, 11:18 PM
List stuffs please!
I'll start with:
When they make you run back and forth all over the accessible world to do stuff.
I want to see a way in MMORPGs to just live, not have to kill monsters, but just live. I'd like to try an MMORPG like that. Something like secondlife.
Alecto
Oct 10 2005, 03:52 AM
I've seen alot of those.
I hate the same old battle styles... I want something new >.<
/\/\/\/
Oct 10 2005, 10:42 AM
i'd like something like a platformer, but as you progress you get stronger and can buy stuff, like normal, but with platformer fighting, like zelda or something. i'm sure there's already something out there like this, and if there is it hasn't yet caught my eye.
lappy512
Oct 10 2005, 08:27 PM
I read about
There in a magazine, it might be what you like.
GameClaw_268
Oct 11 2005, 04:14 AM
Stories are the main thing for me in most RPG's. I mean, a remix of the FF1 battle system is everywhere in rpgs, so you gotta rely on the story to make it fun. Some RPG's have unique and fun battle systems, but most just use a FF1-esque one. The 3D zelda games, however, are the best RPG's I've played. The 2D one I played was really good too.
Alecto
Oct 11 2005, 07:44 AM
I remember the Zelda for the SNES... it was awsome. Megaman X Command Mission had a nice battle system, and Chrono Trigger and Cross had theirs too.
/\/\/\/
Oct 11 2005, 10:56 AM
oh, Zelda counts? ok then, no problems

.
Mynck
Oct 11 2005, 05:27 PM
QUOTE(Gamemaster_268 @ Oct 11 2005, 04:14 AM)
Stories are the main thing for me in most RPG's. I mean, a remix of the FF1 battle system is everywhere in rpgs, so you gotta rely on the story to make it fun. Some RPG's have unique and fun battle systems, but most just use a FF1-esque one. The 3D zelda games, however, are the best RPG's I've played. The 2D one I played was really good too.
How about a tactics-style battle system? Or maybe a RTS with an army at your command...
lappy512
Oct 11 2005, 05:47 PM
MMORTS? What about MMORTRPG? Check out Age of Empire III, with it's new leveling sstem.
GameClaw_268
Oct 11 2005, 07:03 PM
heh, my craphics chipset doesn't support HT&L, and refuses to run it. NEVER go with crappy integrated Intel graphics(or craphics, whichever you prefer) chipsets.
lappy512
Oct 11 2005, 07:04 PM
My dad's computer is using a 865G chipset, and it works fine at 800x600 without the fancy animations...
GameClaw_268
Oct 11 2005, 07:06 PM
but he doesn't play games, or run image-editing programs, both of which my computer is incapable of. Besides, his computer would run alot faster if he got a better one. It's usually what causes lag.
lappy512
Oct 12 2005, 06:50 PM
he plays games a lot, but not really many image editing programs. Are you sure you have the right driver installed? Whoops, we are talking about RPGs.
Well, RuneScape is pretty boring, because you click, then wait, and click, and the fight animations are bad.
GameClaw_268
Oct 12 2005, 06:52 PM
Repetitiveness is what drives me away from it...
Mynck
Oct 12 2005, 08:16 PM
Don't be limiting yourselves to MMORPG's now. What I didn't like in Dungeon Siege was that it had no real point. All you did was go from one place to another, clicking enemies and watching as your character hacked them down, occasionally clicking to run away, drink a potion, or switch weapons. Actually, that's true of most MMO's too. I met (not physically) a few older people who reminesced about old text-based RPG's, or old bad-graphics RPG's, that were great in gameplay. You supposedly were able to play for a year or two without getting bored of them, while all the modern RPG's have things saying "20 hours of gameplay!" on it.
lappy512
Oct 12 2005, 08:25 PM
And good storylines, but bad gameplay? Bah, read a spoiler, although you will forget in about 1 month or so anyways
Mynck
Oct 12 2005, 08:35 PM
But what if the storyline varied depending on your actions? Then there'd be like little point in a spoiler.
Either an enemy army ambushes you and holds you prisoner, or you get lost in the desert and saved by the maracans, or maybe the jubies, or you'll stumble upon the treasure, or you lose your family gemstone and have to go find it, or you lose The Girl, or Hades comes up and warns you of blah blah blah blah blah blah...
lappy512
Oct 12 2005, 08:41 PM
A lot more coding

I heard WoW is pretty popular as a MMORPG; why is it very popular?
Mynck
Oct 12 2005, 10:52 PM
QUOTE(lappy512 @ Oct 12 2005, 08:41 PM)
A lot more coding

All you have to do is make a hashtable where you put in a string, and you get a variable. Then all you need to do, in the storyline code that's going to be interpreted and run by the game, is go:
QUOTE
if (cool = true) {
option id "Shove off";
} else {
option id2 "Please don't hurt me!";
}
and then the game engine goes:
QUOTE
if (hashmap.get("cool") == true) {
addOption(id, "Shove off");
} else {
addOption(id2, "Please don't hurt me!");
}
in fact, I think I can write some code to do that now!
QUOTE
byte[] buff = new byte[999999];
int length = input.read(buff, 0, 999999);
String string = new String(buff);
String[] statement = str.split(";");
int count = Array.getLength(statement);
String str;
for (int i = 0; i <= count; i++) {
str = statement[i];
int index = str.indexOf(' ');
if (str.substring(0, index).equalsIgnoreCase("if")) {
str = str.substring(str.indexOf('(') + 1);
int vari = hashmap.get(str.substring(0, str.indexOf(' ')).toLowerCase()).intValue();
str = str.substring(str.indexOf(str.indexOf(' '), str.indexOf('=')) + 1);
boolean go;
String value = str.substring(0, str.indexOf(')'));
if (Character.isDigit(value.charAt(0)))
go = Integer.parseInt(value) == vari;
else
go = value.equalsIgnoreCase("true") ? vari == 1 : (value.equalsIgnoreCase("false") ? vari == 0 : throw new InvalidValueException(i));
//
// Incomplete
//
}
}
Ok, that was WAY too hard. All that coding only interprets the first line. And I probably shouldn't have done that. Now it's almost midnight and I still need to finish my hw *shudder*
GameClaw_268
Oct 13 2005, 04:10 AM
Branching story lines are just making another story each time It branches off, it's not complicated... unless you end up with too many possible storylines. Jade Empire has multiple storylines, so does Fable.
The pokemon games are really some great RPG's when it comes down to it.
/\/\/\/
Oct 13 2005, 01:40 PM
yeah. that's how they got most of america's population of kids addicted to it. it'd probably still be really popular if they didn't come out with the cartoon though.
Mynck
Oct 13 2005, 05:38 PM
QUOTE(Gamemaster_268 @ Oct 13 2005, 04:10 AM)
unless you end up with too many possible storylines
That's what I meant.
zombieman3421
Nov 13 2005, 05:22 PM
you guys should try World of warcraft, you will like it
It is a MMORPG that has 2 sides, and the story never ends
PenguinPsych
Nov 13 2005, 05:59 PM
LOL some people like runescape as an rpg.... i don't really like it cuz it seems like there are biollions of 8 year olds playing it.....plus it got boring fast...
zombieman3421
Nov 13 2005, 07:15 PM
this is a cd rom with great graphics, and it has a lot of great players
SS4 Flames
Dec 14 2005, 04:10 PM
Too many sub-missions.
zombieman3421
Dec 14 2005, 04:58 PM
actually, there are a lot, meaning it is better cause more missions means more fun
mofuga
May 5 2006, 06:21 PM
The games that have the best game play in my opinion are WarCraft lll The Froaen Throne and Diablo ll
And both those games have awsome storylines and items etc.
serebii
Jul 11 2006, 02:09 PM
I would really like an action RPG where you fight the enimies right on the screen and dont do battles by choosing the attack. The enimies just appear, you kill it. FUN!
Spaceman3750
Jul 11 2006, 02:12 PM
It's called Battlefield, serebii

.
serebii
Jul 12 2006, 08:25 AM
Iver knew the real name for it. Thanks.
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