serebii
Dec 30 2005, 05:14 PM
I think the Nintendo revolution is not very good. The controller is 2 serperate pieces connected by a wire. Personally, I belive nintendos controllers have gotten worst over the years. My favorite is the N64 controller.
Herloss
Dec 30 2005, 05:38 PM
The analog stick isnt actually part of the controller, it's an optional peice that can be connected for FPS's where a little more control is needed. As far as I'm concerned, their controllers have only gotten better, with the exception of the gamecube, which kinda sucked. The (S)NES controller did everything that it needed to for the styles of games possible. The N64 controller worked great for 3D space with the stick, and the option of switching between the D-pad and the stick for different games. The gamecube controller... well, there's nothing really new about that. Basically the same thing as all the other systems of the time. The revolution controller is entirely new. A few simple buttons for normal actions, a Dpad for menu browsing, weapon selections, whatever, and the positioning system for the entire controller for movement. Absolutly freaking sweet.
zombieman3421
Dec 30 2005, 07:43 PM
but it would be almmost impossible to play the games with that kind of controller, but i like the idea
Herloss
Dec 30 2005, 07:59 PM
How do you figure? Have you ever played a game with a controller like it? No, because none exist, so you dont know the possibility of playing a game with one. If it was really that difficult, they wouldnt have put it into production in the first place, cuz that's what nintendo is about.
zombieman3421
Dec 30 2005, 08:02 PM
me and my friends pretended to play a game like that, and itis really hard, but with the extra analong stick, it would be much simpler
myscrnnm
Dec 30 2005, 08:18 PM
QUOTE(HerLoss @ Dec 30 2005, 07:59 PM)
How do you figure? Have you ever played a game with a controller like it?
Not everything has to be experienced firsthand to allow the person to come to a general conclusion about it. It's kind of like saying, "Well, maybe the bed of nails is better than this mattress because you've never tried sleeping on a bed of nails!".
zombieman3421
Dec 30 2005, 08:58 PM
that is also true
Herloss
Dec 31 2005, 12:10 AM
QUOTE(myscrnnm @ Dec 30 2005, 11:18 PM)
Not everything has to be experienced firsthand to allow the person to come to a general conclusion about it. It's kind of like saying, "Well, maybe the bed of nails is better than this mattress because you've never tried sleeping on a bed of nails!".
But thats different. You can come to the conclusion that a bed of nails is better than a regular mattress because you know that nails are sharp, and sharp things hurt. There is absolutly no previous knowledge that can back up the conclusion that it would be hard to control a game with something similar to the revolution controller.
QUOTE(zombieman3421 @ Dec 30 2005, 11:02 PM)
me and my friends pretended to play a game like that, and itis really hard, but with the extra analong stick, it would be much simpler
pretended to play a game like that? That hardly counts as an experience. I can pretend to shoot you with a ray-gun, but since I have no clue what would happen if I were to shoot you with a real ray-gun, that experience would have absolutly no value.
zombieman3421
Dec 31 2005, 12:12 PM
we used a blok and drew the stuff on the rev controller on it and tried it
Herloss
Dec 31 2005, 12:23 PM
QUOTE(zombieman3421 @ Dec 31 2005, 03:12 PM)
we used a blok and drew the stuff on the rev controller on it and tried it
what? unless you mean a peice of wood, I want to know what a blok is, and I'd also like to know what you tried it on.
lappy512
Dec 31 2005, 02:18 PM
Herloss
Dec 31 2005, 02:30 PM
QUOTE(lappy512 @ Dec 31 2005, 05:18 PM)
Saw that already. Really cool, especially the driving game setup. I hope they come out with demo-vids of the real thing sometime soon.
Mynck
Dec 31 2005, 03:23 PM
I agree about the driving thing. So much better than an analog stick.
myscrnnm
Jan 1 2006, 03:44 PM
QUOTE(HerLoss @ Dec 31 2005, 12:10 AM)
But thats different. You can come to the conclusion that a bed of nails is better than a regular mattress because you know that nails are sharp, and sharp things hurt. There is absolutly no previous knowledge that can back up the conclusion that it would be hard to control a game with something similar to the revolution controller.
Wrong, there is indeed prior knowledge that can allow you to come to the conclusion that the Revolution's controller is not easy to use. The controller has more geometric shapes, unlike the more organic design of the Playstation 3 computer entertainment system controller.
Mynck
Jan 1 2006, 05:24 PM
More geometric shapes. The PS controllers need organic shapes so that you can comfortably use the buttons and analog sticks. With the Revolution controller, you won't be using buttons nearly as much. And imagine swinging an organic shape around as a lightsaber.
Herloss
Jan 1 2006, 05:27 PM
QUOTE(Mynck @ Jan 1 2006, 08:24 PM)
More geometric shapes. The PS controllers need organic shapes so that you can comfortably use the buttons and analog sticks. With the Revolution controller, you won't be using buttons nearly as much. And imagine swinging an organic shape around as a lightsaber.
Imagine holding the dualshock and twisting it like a steering wheel. That would be horrid.
GameClaw_268
Jan 2 2006, 12:09 AM
Imagine just holding a dual-shock... they aren't very comfortable.
Might I also add that organic shapes are also very geometrical. They're made of trillions upon trillions of tiny polygons. No curve is a perfect curve, even if it looks as such.
I have taken my very similar size and shape Dish Network Remote and pretended to use it like a Rev controller. It was pretty comfortable. Although there wasn't much point to what I was doing, so it got boring
Herloss
Jan 2 2006, 12:17 AM
The dual-shock is allright in my book. I mean, I'd rather use the logitech version for emulators than the keyboard, but I'd rather something simpler.
I wonder if their going to add any sort of slight curves to the rev controller to make it more comfortable, instead of just a rigid rectangular prism.
Mynck
Jan 2 2006, 11:29 AM
Well they'd have to round the edges at least. *shrug*
djbob
Jan 2 2006, 09:51 PM
Whoa, that is really cool. If they have that feature, I think I'll buy it. That is, if I have enough money. Which I doubt I will...
myscrnnm
Jan 3 2006, 04:00 PM
QUOTE(HerLoss @ Jan 1 2006, 05:27 PM)
Imagine holding the dualshock and twisting it like a steering wheel. That would be horrid.
That's why we have things called
steering wheels.
Mynck
Jan 3 2006, 04:43 PM
Which cost, what, an extra 70 dollars?
-----Edit----
But anyways, that's not the point. The point is that it's a good thing that the Revolution controller isn't organic.
Herloss
Jan 4 2006, 12:37 PM
QUOTE(myscrnnm @ Jan 3 2006, 07:00 PM)
That's why we have things called
steering wheels.
It's called unrealistic. A gaming steering wheel CANT imitate that of a real one, so there is no point in trying.
myscrnnm
Jan 4 2006, 07:45 PM
QUOTE(HerLoss @ Jan 4 2006, 12:37 PM)
It's called unrealistic. A gaming steering wheel CANT imitate that of a real one, so there is no point in trying.
Again, this is because you fail to realize that there are companies out there who are aware that you don't always have to make compromises to make a good product. The Logitech Force Pro steering wheel for Gran Turismo 4 is further evidence of this. It features 900 degree rotation to imitate the effect of an actual steering wheel. So once again, you believe that you are right merely because you have chosen to be ignorant of the truth.
Senor Halo Blue 9
Jan 6 2006, 06:35 AM
Myscrcmm you always say "you have chosen to be ignorant of the truth" or something like that...and the thing about a gaming steering wheel YES it can imitate the actual one. Is it worth $70 extra dinero is up to you cuz it depends on how much you play the game.
GameClaw_268
Jan 6 2006, 08:35 AM
No, I must say it can't. Unless the game is designed to, which console games aren't, it's not gonna give feedback to the wheel while turning. On real cars, sometimes you can't turn the wheel any more because your wheel's wont turn. On this is will just keep turning. It is not a realistic experience. The only place that does this is at Arcades, where they charge you a buck a minute to play impossible racing games.
/\/\/\/
Jan 6 2006, 11:49 AM
i recently read something about these VR visors that were being displayed at CES (consumer electronics show), and that guys from nintendo were very interested in them. this means either the last secret about the rev is that it may have VR visors, or the maybe their next one will. either way it sounds good.
GameClaw_268
Jan 6 2006, 07:29 PM
There was a visor conspiracy link posted somewhere on these forums... but myscrnnm and I argued it into the abyss, where none dare enter... BEWARE!
Herloss
Jan 6 2006, 07:49 PM
QUOTE(Senor Halo Blue 9 @ Jan 6 2006, 09:35 AM)
and the thing about a gaming steering wheel YES it can imitate the actual one. Is it worth $70 extra dinero is up to you cuz it depends on how much you play the game.
No, they cant. Anyone who has ever power-slid a real car around a real curve on real pavement knows that. Anyone who has driven on a sandy road, or on grass, or on snow, or on ice, knows that you cannot immitate the way a car handles and the way a steering wheel responds with different road conditions.
storm_eagle22
Jan 6 2006, 08:49 PM
I bet the wrist movement sensing will screw up
myscrnnm
Jan 7 2006, 04:11 PM
QUOTE(GameClaw_268 @ Jan 6 2006, 08:35 AM)
No, I must say it can't. Unless the game is designed to, which console games aren't, it's not gonna give feedback to the wheel while turning. On real cars, sometimes you can't turn the wheel any more because your wheel's wont turn. On this is will just keep turning. It is not a realistic experience. The only place that does this is at Arcades, where they charge you a buck a minute to play impossible racing games.
Again, you have embarassed yourself due to your incorrigible ignorance. While the Xbox does not feature force feedback, the Playstation 2 computer entertainment system does, due to the fact that it implements two USB ports. This just goes to show how well SCEI can anticipate future developments. If you had just spent a few seconds researching it, you would have known, but your arrogance and cockiness of the greatness of Nintendo has once again led you to be defeated by me. Now, the Revolution does not appear to have as many USB ports as the Playstation 3 computer entertainment system.
GameClaw_268
Jan 9 2006, 08:54 AM
QUOTE(myscrnnm @ Jan 7 2006, 06:11 PM)
Again, you have embarassed yourself due to your incorrigible ignorance. While the Xbox does not feature force feedback, the Playstation 2 computer entertainment system does, due to the fact that it implements two USB ports. This just goes to show how well SCEI can anticipate future developments. If you had just spent a few seconds researching it, you would have known, but your arrogance and cockiness of the greatness of Nintendo has once again led you to be defeated by me. Now, the Revolution does not appear to have as many USB ports as the Playstation 3 computer entertainment system.
and that's only if the game supports it. In which about 2% of their players will use, and it will cost them millions extra. This also depends on the Hardware(steering wheel) used by the player in the games. The hardware may not support it, or it may require certain development designs, etc. To get it to work. All in all, smart developers, except those with excess money, don't do so, so there's no reason to put a $10 system in the steering wheel for force feedback, and it isn't used much.
myscrnnm
Jan 10 2006, 02:54 PM
QUOTE(GameClaw_268 @ Jan 9 2006, 08:54 AM)
and that's only if the game supports it. In which about 2% of their players will use, and it will cost them millions extra. This also depends on the Hardware(steering wheel) used by the player in the games. The hardware may not support it, or it may require certain development designs, etc. To get it to work. All in all, smart developers, except those with excess money, don't do so, so there's no reason to put a $10 system in the steering wheel for force feedback, and it isn't used much.
Millions you say? Again, you have embarassed yourself. The most expensive peripherals are no more than a few thousand dollars. And the most high-end steering wheel for the Playstation 2 computer entertainment system is less than $200. Now, I doubt the Revolution will feature that kind of feedback.
GameClaw_268
Jan 12 2006, 05:41 AM
Not for the consumer, the developer. To make a console game, you have to spend millions.
And, btw- such feedback is still inaccurate, and can actually cause the steering-wheel to break. And weather or not the Rev can do this was not the point of the arguement. Maybe it can, maybe it can't. Maybe developers don't want to spend millions more dollars on this. And maybe, no-one uses this anyway.
myscrnnm
Feb 1 2006, 09:20 PM
QUOTE(GameClaw_268 @ Jan 12 2006, 05:41 AM)
such feedback is still inaccurate, and can actually cause the steering-wheel to break.
Wrong. Logitech has been making high-quality peripherals for years. I expect you're using your cheap MadCatz vibrating peripheral or other, but you are a mere Nintendo-fanboy who knows nothing of quality. Not only would it be accurate, it would also be more durable.
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